Factsheet, descriptions, screenshots and a direct line to the developer. All of it is free to use in articles and videos.
Short. Almost in Orbit is a handcrafted roguelite space shooter for phones — one-thumb controls, branching sector maps, stackable elemental drones and three screen-filling bosses. $2.99, no ads, no in-app purchases.
Long.Almost in Orbit strips the roguelite run down to something you can play with one thumb on the bus, then layers real depth on top. Each climb generates a branching sector map: fight through choreographed swarm formations, gamble on elite encounters, mine meteor fields for boosts, or duck into a shop to reroll your build. Elemental drones — ice, fire, lightning and poison, three tiers each — stack into wildly different loadouts, and every sector ends in a multi-phase boss built to fill a phone screen. Death sends you home with currency for permanent upgrades, so every run makes the next one meaner. It's a premium game the old way: pay once, own everything, made start to finish by one person.
A 60-second gameplay trailer will be embedded here at release.
IMG_8749.PNGIMG_8741.PNGIMG_8747.PNGIMG_8722.PNGIMG_8721.PNGIMG_8732.PNGA full-resolution bundle (assets/presskit.zip) will be linked here with the launch build. Until then, any image above is fair game.
You're welcome to publish and monetize videos of Almost in Orbit — Let's Plays, reviews, shorts, anything. No permission needed. A store link in the description is appreciated but not required.
Simple Ideas is Salih — a one-person studio in İzmir, Türkiye. Five years of shipping mobile apps, a psychology degree, and a lifelong shmup habit that finally became a game. Almost in Orbit is the studio's first title: designed, coded, balanced and launched by the same pair of hands.
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